
New rendering algorithms in Redshift 2.0 decrease the time it takes to render scenes with a variety of materials. Multiple dome lights- Combine multiple dome lights to create more realistic lighting.ĪlSurface support- Access full support for the Arnold surface shader alSurface, without having to port settings.īaking- Faster rendering time with baking for lighting and AOVs. Redshift Material- Version 2.0 updates its use of physically based rendering (PBR) materials, featuring effects such as dispersion/chromatic aberration. New SSS models and single scattering- Subsurface scattering (SSS) happens when light penetrates the surface of a translucent object and is then scattered by interacting with the material. New routines for defining reflection from opaque objects- Metallic and reflective surfaces are now processed using new research in surface shading technologies (GGX and Beckmann/CookTorrance BRDFs). Nested dielectrics in Redshift can more accurately simulate the intersection of transparent materials without artifacts. In computer graphics a dielectric is a material that to some degree translucent. Nested dielectrics- In electrical engineering a dielectric material is an insulator. Original developer DreamWorks Animation was honored with an Academy Award for its creation. Volumetrics- This update supports OpenVDB, an open-source C++ library designed to streamline the creation, storage, and manipulation of sparse volumetric data (think clouds, smoke, or ghosts).


Other new features in Redshift 2.0 include: Redshift Rendering Technologies says support for SideFX Houdini and Maxon Cinema 4D are close to being released. (Source Redshift courtesy of )ģds Max has the largest installed base of the three products Redshift now supports, the others being Autodesk’s Maya and the discontinued but popular Softimage. Unbiased rendering in Redshift 2.0 allows high-volume content creators to render their work faster. Existing named Redshift customers include Blizzard, Jim Henson’s Creature Shop, Glassworks, and Blue Zoo. Other features in Redshift 2.0 include realistic volumetrics, enhanced subsurface scattering and new materials. GPU-based render Redshift is out with an update that integrates with Autodesk 3ds Max, the popular 3D design and visualization software.

GPU-based biased rendering is catching on as a more efficient path to an acceptable result.
